| S-TIER | Auto-Shotgun | Taiga-24, Striker-12, Bulldog | 12 Gauge | Devastating close-range burst; 8-12 pellets per shot cause instant multi-limb amputations and stagger. | High recoil; 3-turn unmodded reload; massive pellet spread past 4 tiles. |
| S-TIER | Designated Marksman Rifle (DMR) | Buffalo DMR, SVD Marksman, Eagle Eye | 7.62x51mm / 7.97mm | Extreme pinpoint accuracy (1.5° cone); one-shot headshot kills from beyond enemy visual aggro range. | Narrow single-target line of fire; punishing when swarmed in tight 1-tile bottlenecks. |
| S-TIER | High-Velocity Submachine Gun | MP-50, Vector Tactical, Cobra-9 | 9x19mm / 10mm Auto | Blistering fire rate (3-4 rounds per burst); low recoil; high dismemberment chance when loaded with AP. | Rapid ammo depletion; low base damage against heavy vehicle-grade plating. |
| S-TIER | Thermal Projector | Flamethrower Mk.II, Scorcher | Napalm Fuel / Gas | Ignores physical ballistic armor; blankets 3x3 tiles in flame; forces immediate enemy panic and burn debuffs. | Dangerous in tight quarters; burns valuable wooden loot crates and consumable drops. |
| A-TIER | Assault Rifle | AR-15 Custom, AKMS-74, Val-8 | 5.45x39mm / 5.56x45mm | Versatile hybrid engagement profile; dependable at both 3-tile hallway breaches and 8-tile courtyard gunfights. | Jack-of-all-trades; lacks the raw alpha-strike decapitation power of shotguns or DMRs. |
| A-TIER | Monomolecular Blade | Vibrating Dagger, Nanoblade, Katana | Melee (Cut / Pierce) | Zero noise footprint; 0 AP ammo cost; bypasses reload locks; devastating in Sneak stance. | Requires closing to 1 tile; lethal against counter-attacking shotgunners if attack fails to kill. |
| B-TIER | Pump Shotgun / Service Pistol | Remington-870, Enforcer-9, P-226 | 12 Gauge / 9x19mm | Plentiful ammunition; low repair cost; reliable sidearms during early-game 1-skull contracts. | Subpar DPS against tech level 3+ factions; single-shell loading creates turn lag. |
| C-TIER | Improvised / Makeshift Weapons | Zip Gun, Pipe Rifle, Scrap Cudgel | Makeshift / .22 LR | Desperation scavenge tools; zero resource investment. | Catastrophic jam chance (>30%); high spread; fails to breach basic ballistic vests. |