Steam 1.0 · Progression & Tech Harvesting

Quasimorph Chips & Blueprints Guide: Farming, Upload & Classes (1.0)

Weapons break and clones die, but uploaded data cores endure forever. In Quasimorph 1.0, campaign progression is driven by extracting Item, Mind, and Class chips and permanently uploading them to your Magnum shuttle console. Master Network Centre server room sweeping routes, avoid catastrophic terminal detonations, and leverage the Marauder double-drop meta to assemble an unstoppable mercenary arsenal.

Core Architectural System

The Data Core Triad: Item, Mind & Class Chips

Every technology unlock in Quasimorph is encapsulated in one of three standardized data crystal formats. Understanding the role of each chip type dictates your tactical harvesting priority:

Chip Category System Role & Function Primary Container / Target Loss on Death Risk Terminal Upload Effect
Item Chips (Blueprints) Unlocks manufacturing schematics for weapons, armor pieces, ammo types, medical packs, and cybernetics. Server Racks, Data Safes, Mainframe Terminals, Chief Technicians 100% LOST ON DEATH Permanently adds schematic to Magnum Fabricator database across entire campaign.
Mind Chips (Clone Templates) Unlocks human clone operative chassis (Percy, Francis, Isabella, Kenzie, Victoria) with innate stat perks. Cryo-Chamber Terminals, Bio-Research Mainframes, High-Sec Safes 100% LOST ON DEATH Permanently enables clone synthesis in Magnum Medical Vat; selectable for all deployments.
Class Chips (Perk Trees) Unlocks military combat disciplines (Marauder, Tunnel Rats, Eclipse Blades, Space Hussar, Scout of Hades). Security Server Nodes, Armory Databanks, Military Commander desks 100% LOST ON DEATH Permanently unlocks perk progression tree; any clone can train under that discipline.
TIER 1-2 BASICS

Early-Game Item Chips

Common blue and green chips granting basic ballistic armor (Kevlar vests), 12-gauge shotguns (Taiga-24), 9mm SMGs, and surgical splints. Readily farmable on 1-2 skull stations.

TIER 3-4 MIL-SPEC

Mid-Game Advanced Tech

Purple military schematics unlocking 7.97 AP assault rifles, Buffalo DMR sniper chassis, composite ballistic plates, and sealed Hazmat visors. Requires corporate R&D facility raids.

TIER 5 PROTOTYPES

Endgame Legendary Cores

Gold prototype chips unlocking heavy pulse beam cannons, monomolecular vibro-blades, heavy power armor, and Quasimorphic field suppressors. Found on 4-5 skull planetary strongholds.

Tactical Room Infiltration

Network Centre Server Room Sweeping Routes

Not all station tilesets yield equal technology rewards. Network Centre stations, satellite relay arrays, and corporate communications complexes have the highest density of high-yield data containers:

The Iron Mandate: ZERO Explosives in Server Rooms

The most common rookie disaster is clearing a server room with an RGD-5 frag grenade, an RPG-7 rocket, or an explosive shotgun slug:

  • Structural Fragility: Server racks, computer towers, and data terminals have fragile kinetic durability pools (typically 15-25 HP).
  • Loot Vaporization: When a server terminal explodes from blast pressure or thermal fire, all contained Item Chips and electronic scrap are instantly disintegrated.
  • Loose Floor Destruction: Any blueprint chip lying on the ground tile within the 3x3 blast radius of an exploding fuel barrel or grenade is permanently deleted.
  • The Breach Protocol: Switch to Sneak stance. Open doors for 0 AP. Use silenced pistols, single-slug kinetic rifles, or melee blades to eliminate technician guards without collateral blast damage.

Container Target Checklist: Always thoroughly search: (1) Tall Server Racks, (2) Floor Mainframe Consoles, (3) Electronic Data Safes with keypads, and (4) Slain Chief Engineer and Elite Technician corpses.

Quasimorph travel navigation and faction tech progression interface
Official Patch 1.0.2 screenshot Faction technology progression screen: Track tech ratings to locate corporate stations manufacturing high-tier blueprints and chip databanks. © Magnum Scriptum / HypeTrain Digital

Persistent Account Architecture

Magnum Terminal Permanent Upload & Backup Protocol

Physical chips in your mercenary's backpack are vulnerable to permanent loss until they undergo formal cryptographic registration at the shuttle bridge terminal:

Carried In Inventory: High-Risk State

  • Occupies 2x1 inventory slots in your clone's personal tactical rig.
  • If the clone suffers a fatal headshot or bleeds out before reaching extraction, all chips are completely erased.
  • Never hoard un-uploaded chips across multiple consecutive missions.
  • Never leave chips stored in personal clone locker pockets where a clone retirement might misplace them.

Uploaded to Magnum Terminal: Permanent Account Asset

  • Interact with the central terminal on the Magnum flight deck immediately upon landing.
  • Click 'Upload Chip Database' to transfer all extracted schematics into ship core memory.
  • The schematic is now permanently unlocked across the entire campaign save.
  • Even if all active clones die and ship resources hit zero, all uploaded blueprints and class trees remain permanently available!

Post-Mission Extraction Habit

Develop the rigid muscle memory: Shuttle Lands → Walk to Central Terminal Console → Insert All Item, Mind, and Class Chips → Verify Upload Confirmation → Then and only then, manage clone loadouts. A single forgotten chip left in a clone backpack will be wiped if that clone perishes on their next deployment.

Class Optimization Meta

The Marauder / Scavenger Blueprint Doubling Strategy

While combat classes like Space Hussar or Eclipse Blades excel at raw DPS, the Marauder class is mathematically uncontested for rapid blueprint acquisition:

Operational Factor Standard Combat Class (e.g. Space Hussar) Marauder + Scavenger Perk Tree Farming Advantage & Impact
Container Loot Rolls 1 standard roll per server rack / safe +50% bonus roll chance per container Significantly higher frequency of discovering multiple blueprints in single server rooms.
Technician Corpse Loot Standard 1-drop chance table Double drop check on fallen elite technicians Elite engineers frequently drop both an Item Chip and an electronic weapon mod component.
Inventory Capacity Standard slot weight limits Encumbrance reduction & expanded rig slots Allows carrying 4-6 heavy chips and crafting scrap without suffering movement AP penalties.
Expected Blueprint Yield 0.8 – 1.2 blueprints per 3-floor raid 2.2 – 3.0 blueprints per 3-floor raid More than doubles overall campaign progression speed and tech unlocks.

The Francis + Marauder Farming Synergy

The definitive technology harvesting setup is pairing clone operative Francis with the Marauder class. Francis boasts innate bonus carrying capacity and high baseline blunt resistance, allowing you to vacuum up dozens of heavy components and server data cores. Deploy Francis on 1-2 skull Network Centre contracts early in your campaign to unlock complete sets of Tier 1-3 equipment blueprints before corporate tech levels escalate to lethal levels.

Planetary Navigation

Interplanetary Farming Circuits & Patch 1.0.4 Cooldowns

Patch 1.0.4 introduced a mandatory 11-21 day station cooldown timer following contract completion, preventing players from repeatedly farming the same high-tech facility:

CIRCUIT HUB A: MARS

AnCom & Sunlight Data Relays

Target planetary communication stations around Mars orbit. Rich in ballistic weapon schematics (Taiga, Buffalo) and advanced medical blueprints (Surgical Splints, Coagulants).

CIRCUIT HUB B: VENUS

Tezctlan & RealWare R&D Labs

While Mars cools down (14 days flight transit), strike Venusian corporate research complexes for heavy composite armor plates, monomolecular blades, and thermal hazmat visors.

CIRCUIT HUB C: MOON & MERCURY

SBN High-Tech Broadcast Hubs

Orbital satellite arrays above Mercury and Earth's Moon house dense server arrays featuring elite Mind Chips (Kenzie, Victoria) and military Class Chips (Eclipse Blades, Marauder).

Transit Time Synchronization

Use interplanetary transit times to your advantage. A shuttle trip from Mars to Venus consumes approximately 12 to 16 campaign days. By cycling through a 3-planet circuit, stations on Mars will have fully completed their 11-21 day cooldown timers by the time you return from Venus and Mercury, creating a perpetual, highly efficient blueprint farming loop.

Video Field Intel

Neyreyan: Ship Upgrades & Tech Farming Masterclass

Watch high-level tactical gameplay demonstrating server room sweeping, chip preservation, and permanent Magnum terminal uploads:

Comprehensive walkthrough of tech progression, high-yield container sweeping, and Magnum terminal upload protocols.

Player blocked or saving data?

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Field FAQ

Frequently Asked Questions

Where is the best station type to farm Item, Mind, and Class chips?

Network Centre stations, planetary communication relays, and corporate research hubs (particularly AnCom, SBN, and Sunlight Corp facilities) house dense clusters of server racks, mainframe consoles, and electronic data safes. These containers have the highest weighted drop rates for blueprint items, neural templates, and military class data cores in the game.

If my clone dies with rare chips in their backpack, are they lost forever?

Yes. Carried chips in your inventory are physical data crystals. If your operative dies inside a station before extracting, all carried chips, blueprints, and materials are completely destroyed and cannot be recovered. They only become permanent account-wide assets once you successfully extract to the Magnum shuttle and upload them into the central bridge terminal.

Why did an explosion in a server room ruin my blueprint drops?

Server racks and mainframe terminals possess low physical durability. High-explosive ordnance—such as RPG rockets, frag grenades, Phase Bombs, or explosive shotguns—instantly obliterates computer hardware and vaporizes any loose chips or blueprints stored inside or dropped on the floor. Always use precision kinetic firearms or melee blades when clearing server rooms.

How does the Marauder class double chip and blueprint drops?

The Marauder class possesses the Scavenger perk skill tree, which increases container loot roll chances by +50% and initiates a secondary bonus loot roll on fallen elite technicians and chief engineers. In practice, this dual-roll mechanism roughly doubles the yield of rare Item Chips and Class data cores per mission compared to standard combat classes.

Do I need to re-upload blueprints if my clone dies on a subsequent mission?

No. Once a chip is uploaded to the Magnum central terminal, the blueprint schematic, operative clone chassis, or class perk tree is permanently registered to your campaign master database. Even if your entire roster of active clones is wiped and ship supplies drop to zero, all previously uploaded schematics remain available for fabrication indefinitely.