Weapons and ammunition meta guide
Added an exhaustive armory guide covering S/A/B/C weapon tiers, logarithmic AP vs. RIP flesh damage calculations, scatter cones across stances, and Magnum shuttle 1-turn reload workbench calibrations.
Release history
Changes to data, coverage, evidence boundaries, and material site behavior are recorded here.
Added an exhaustive armory guide covering S/A/B/C weapon tiers, logarithmic AP vs. RIP flesh damage calculations, scatter cones across stances, and Magnum shuttle 1-turn reload workbench calibrations.
Added a defensive dossier covering all 9 damage categories, the core thermodynamic formula Entropy = Fire + Cold, quad-vector armor mixing to prevent elemental one-shots, 0.1% precision dodge, and Patch 1.0.4 damage immunity badges.
Added a field surgery reference covering 6 discrete body parts, arterial tourniquet protocol, fracture splinting, septic necrosis, in-mission amputation management, pharmaceutical toxicity thresholds, and emergency demonic metamorphosis.
Added a field tactics guide covering the Golden Rule of Breaching (never open on your last AP), Walk/Run/Sneak stance noise and action point economy, elevator chokepoint defense, diagonal peekaboo sightlines, and right-click door cutoffs.
Added a blueprint acquisition reference covering Item/Mind/Class chip taxonomy, zero-explosive Network Centre server room sweeping routes, permanent Magnum terminal upload mechanics, and Marauder double-drop strategies.
Added a dedicated Magnum ship upgrade guide covering the Scanner rush, cargo shuttle expansion, and industrial/factory farming routes under Patch 1.0.4 cooldowns.
Added a comprehensive barter trade guide covering transaction volume multipliers, +25 reputation selective purchases, and space vice commodity value tiers.
Added an exhaustive breakdown of all 14 clone classes, operative pairings, and Patch 1.0.4 AP and dodge combat mechanics.
Added a planetary hazard tier matrix, 5 station procedural tileset generation guides, and official roadmap notes for the upcoming Bestiary and 2027 Story DLC.
Added a 1,000 Q-meter boss summoning guide, boss vulnerability breakdowns, Patch 1.0.4 1299 Bane cap analysis, and pact curse trade-offs.
The Beginner Guide tested the exact Dashboard placement configuration through Adsterra's direct page integration after the restricted wrapper had also failed. The 728×90 production loader started but did not render a creative within eight seconds, so Adsterra loading is disabled on every page while a provider-supported JSAsync code path is requested. Analytics remains a separate choice.
Added the official Steam 1.0 total and separated it from immutable, community-maintained route details. Branch conditions and consequences remain closed by default.
Added a source-labelled Phase Bomb versus Cortex Bomb comparison plus spoiler-safe AnCom and Xiomara route sequences, without importing Beta rewards into Steam 1.0.
The Difficulty Guide description now gives new and experienced players an evidence-bounded next step without inventing preset names, skull formulas, or success rates.
Removed misleading mission-record counts and replaced an unused query parameter with direct links to the matching Mission List guide anchors.
Advertising now waits for an explicit choice in the EU, Iceland, Liechtenstein, Norway, the United Kingdom, Switzerland, and whenever the Cloudflare edge country response is missing or invalid. Confirmed non-restricted countries can load the existing eligible Adsterra inventory by regional policy; an explicit No advertising choice always wins.
Google Analytics and Microsoft Clarity always wait for Allow analytics. Privacy choices now keep analytics and advertising separate, support withdrawal, and retain the existing ad-free Tracker, legal, and trust pages.
Added Banner and Native Banner placements to eligible content pages. Tracker, legal and trust pages remain ad-free; popunders, Social Bar, Smartlink and push-style formats remain disabled.
Added a dedicated Skull of Destiny guide with community-only item facts, a spoiler-gated story use, and explicit Golden Skull / Crystal Skull naming boundaries. Added sitemap, llms.txt and Story Guide discovery paths.
Added an outcome-first chooser for station control, Power and Technology effects, while preserving the existing search metadata and loading every effect from the versioned mission records.
Added the August 14 official patch to the version-isolated update ledger and mapped its inventory, mission, faction, enemy-behaviour and story fixes to the guides where they change a player decision.
Reorganized the shared navigation around Start, Missions, Story & Factions, and Tools & Intel. Added an accessible mobile drawer, stronger active states, and calmer long-form reading rhythm without changing existing page titles, descriptions or H1 text.
Added the verified official 1.0 trailer, relevant official announcement screenshots, and route-specific community videos. The short official trailer may start muted and dock on larger screens; long guides remain click-to-play, spoiler videos stay behind their spoiler disclosure, and only one player can run at a time.
The retired Story Mission Tracker URL now permanently redirects to the canonical Story Missions Guide, and duplicate internal indexing links were removed without deleting the tracker source or stored browser data.
Added a dedicated Phase Bomb guide with wiki stats and explicit Stable/Beta/community boundaries. Expanded Covert Operations troubleshooting with the historical Cargo Hold description while keeping the current 1.0.1 spawn mechanism unverified.
Updated titles and descriptions for faction choice, mission types, mission list, and difficulty queries while preserving the pages’ evidence limits.
Replaced the visible YouTube exit with a reusable privacy-enhanced player that loads only after a click and starts in the same card. The current 1.0 Steam trailer remains a labelled external reference because no verified official YouTube copy was found.
Added a beginner guide with a five-step decision flow, phase-based checklist, loss boundary, and direct routes into mission, faction, story, and planning references.
Added a guide that separates global difficulty, relative Solar System skulls, and contract-specific risk using the official Patch 1.0.1 interface changes.
Added a manually reviewed Steam 1.0 timeline. Shipped releases and hotfixes stay separate from planned roadmap items and the Unstable Beta scope.
Expanded the Steam 1.0 reference to 14 contract types with objectives, gameplay loops, failure conditions, pressure points and preparation checks. The planner now uses the same full catalogue and can add context from nine named story missions.
Expanded all five storyline briefs with known route differences and indexed mission names. Added the current Steam 1.0 trailer plus a click-to-load official publisher YouTube video clearly labelled as historical Early Access footage.
Replaced the abstract homepage diagram with direct content coverage, made external sources open in safe new tabs, fixed hidden empty states and dynamic tracker styling, and added a regression gate that freezes the indexed title, description and H1 of core pages.
Added Google Analytics and Microsoft Clarity to understand page usage and diagnose interaction problems. The privacy page describes the analytics services and browser controls.
Steam 1.0 / Patch 1.0.2 evidence release. Official release facts, source-labeled community signals, and prohibited claims stay separate; mission walkthrough details remain unknown until version-scoped evidence is captured.
Steam 1.0 research does not populate the Unstable Beta dataset. This branch retains only its compatibility evidence and never receives a silent fallback from the default branch.
Use the source log to inspect the evidence behind a release, and the methodology to understand why a missing claim remains missing.